
Upgrade these weapons with the runes you already have and then sell the rest of the runes. Temmarian sword - This sword can first be found hidden behind a breakable wall in the sewers leading to the Temple Should you find any armour enhancements use them on your starting armourġ. Mind you the mysterious merchant is only available in Act 1 and 2 You need a total of 9 diamond armour reinforcement to upgrade kayran carapace armour, Zireal's armour and Vran armour.īuy a total of 10 ysgith runes from the mysterious merchant in Act 1 or Act 2 for the weapons you get in act 2 and 3.

You don't need a lot of money or crafting components to craft and buy them so don't worry. Sell the rest of the crafting components. If you let the mob kill Stennis, on the other hand, you can still work to complete the Suspect: Thorak quest but you won't be able to solve The Walls Have Ears.At the end of this I'll compile a list of all the items you need to craft said weapons and armour so do note them down. Note that if you let Stennis live, you can still find royal blood to complete this quest as you work through the Where is Triss Merigold? quest. Also updated is the Where is Triss Merigold? quest and (if you did everything correctly) you can now work on the quest known as The Walls Have Ears, as well as the special Suspect: Thorak side quest. You won't receive any of his blood, and so your quest for royal blood continues. Otherwise, you can argue for the prince's guilt.Īssuming that you argue in favor of Stennis, a scene will follow as he is led away by guards.

If you want to argue for Stennis, say “A lynching would be a bad idea” when you have that option near the end. When you progress as far as you can on that other quest, which you should do immediately, you'll be returned to this quest to explain whether you think Stennis is guilty or not.

See the walkthrough for that quest for detailed information about how to proceed. Note that at this point in the game, it's easy to mess up and disable some optional quests worth good experience points, so make sure that you start by talking to one of the peasants (no one else!) and you will activate a new story quest called The Walls Have Ears. He buys you some time so that you can question people and get more information on which to base a decision. Start forward and there's another scene, this one featuring Iorveth.
